My current research activities focus on how augmented communicators interact with each other in real time and how communication technologies can be designed to improve performance. I am a partner in the Rehabilitation Engineering Research Center for Communication Enhancement (AAC-RERC) http://aac-rerc.com. I am also the director of University at Buffalo’s Signature Center for Excellence in Augmented Communication (firstname.lastname@example.org).
Lindsay Brandon Hunter is Assistant Professor of Theatre. She holds an MA in Performance Studies from NYU and a PhD in Theater and Performance Studies from UCLA. Her current research project focuses on performances of authenticity and realness in intermedial theater, reality television, and immersive and pervasive gaming. Her published work includes a chapter on alternate reality gaming in the forthcoming Framing Immersive Theatre and Performance (Palgrave) and essays and reviews in Text & Presentation and Theatre Survey. She is also a past editor of UCLA’s Extensions: The Online Journal of Embodiment and Technology.
Tero Karppi is Assistant Professor of Media Theory in the Department of Media Study. His research interests include media theory, new and digital media, social media, algorithmic trading, digital economy and affect theory.
His current project is Disconnect.me: User Engagement and Facebook. Focusing on five case studies, his essays investigate the role of disconnection as a condition of social media and networked connectivity. Combining approaches from media theory, affect theory and digital media studies he analyzes phenomena such as digital suicide, dead Facebook users and online trolls in order to understand how social media platforms engage their users in the processes of participation and value production. He received his PhD from the Department of Media Studies, School of History, Culture and Arts Studies at the University of Turku. He has worked as a Doctoral Student in Elomedia – Doctoral Program of Cinema and Audiovisual Media, a national research project financed by the Ministry of Education and Culture, and as a researcher in Game Research Laboratory, University of Tampere, Finland. Summer 2013 he was a PhD intern at Microsoft Research, NE Social Media Collective.
My research activities focus on the complete lifecycle treatment (design, modeling, analysis, control, implementation and verification) of a new generation of smart, embedded mechanical and mechatronic systems.
The recent explosion of communications capabilities, coupled with ongoing advances in computing effectiveness and revolutions in miniaturization of processors/ sensors/ actuators, has accelerated the pace of implementing truly distributed smart embedded systems with a variety of emergent applications in plant-automation systems, consumer electronics, automobile and defense applications.
My research focuses both on theoretical formulation and experimental validation in the realization of such novel mechanical and mechatronic systems with the goal of realizing tangible enhancements in functionality, performance and cost-effectiveness.
After studying Renaissance music in Italy for a year, Cort Lippe studied composition and computer music with Larry Austin in the USA. He also followed composition and analysis seminars with various composers including Boulez, Donatoni, K. Huber, Messiaen, Penderecki, Stockhausen, and Xenakis. From 1980-83 he studied and worked in The Netherlands, at the Instituut voor Sonologie with G.M. Koenig and Paul Berg in the fields of computer and formalized music. From 1983-1994 he lived in France where he worked for three years at the Centre d’Etudes de Mathematique et Automatique Musicales (CEMAMu), founded by Iannis Xenakis, while following Xenakis’ courses on acoustics and formalized music at the University of Paris. Subsequently, he worked for nine years at the Institut de Recherche et Coordination Acoustique/Musique (IRCAM), founded by Pierre Boulez, where he gave courses on new technology in composition, and developed real-time computer music applications. His research includes more than 35 peer-reviewed publications on interactive music, granular sampling, score following, spectral processing, FFT-based spatial distribution/delay, acoustic instrument parameter mapping, and instrument design.
Stephanie Rothenberg is Associate Professor of Visual Studies, where she teaches course in Communication Design and Emerging Practices. Through participatory performance, installation and networked media, her work investigates the mediation of the physical, analog body through the digital interfaces of commodity culture. Stephanie has exhibited, performed and lectured in the US and internationally at venues including the 2008 Sundance Film Festival, 2004/2009 International Symposium of Electronic Arts (ISEA), Whitney Museum of Art Internet Art portal, Moscow International Biennial for Young Art, 2008/2010 Zer01/01SJ Global Festival of Art on the Edge, Banff New Media Institute, LABoral Center for Art & Industry, Amsterdam International Film Festival, Hallwalls Contemporary Arts Center, ConFlux Festival, Interaccess Media Arts Center, Bent Festival, Chicago Underground Film Festival, Trampoline Radiator Festival New Technology Art, Knitting Factory, Studio XX and the Central Academy of Fine Art in Beijing.
Paul Vanouse has been working in emerging media forms since 1990. Interdisciplinarity and impassioned amateurism guide his art practice. His electronic cinema, biological experiments, and interactive installations have been exhibited in over 20 countries and widely across the US. Venues have included: Walker Art Center, Carnegie Museum, Andy Warhol Museum, New Museum, Museo Nacional de Bellas Artes in Buenos Aires, Louvre in Paris, Haus Der Kulturen Der Welt, Berlin, Zentrum fur Kunst und Medientechnologie in Karlsrhue, Centre de Cultura Contemporania in Barcelona, and TePapa Museum in Wellington, New Zealand. His work has been discussed in journals including: Art Journal, Art Papers, Flash Art International, Leonardo, New Art Examiner, AfterImage,and New York Times.